We will be implementing Nightmare Dungeons tuning changes to pair with class changes that came with 1.1.0.Today, we will release a Hotfix that introduces changes to Nightmare Dungeons: these are changes that map to some of the balance changes made in 1.1.0.We believe that making changes to certain builds, rebalancing Nightmare Dungeons, and creating additional engaging end-game experiences will ultimately result in a better game for more types of players.We will continually evolve the endgame with high monster density for powerful builds to mow down and activities to challenge your build.We will be introducing several changes in the upcoming Patch 1.1.1:.We will be improving communication, sharing patch notes at least a week prior to launch so that we can have meaningful conversations with our community. We will ensure that if we’re adjusting something overpowered, we will provide compelling alternatives for players to explore for their class instead. Moving forward, we will take a more surgical approach when adjustments to balance are needed.How we are addressing concerns, and why and how our approach to patches will change moving forward: Here’s a brief teaser of what the development team is planning for the next update, 1.1.1, and what we can expect from the final patch notes. As players continue to make their way through the Season of the Malignant, the Diablo 4 development team is working on several upcoming patches and hotfixes to address the concerns of the community and the changes the team has made.
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